The next installment of the Braidy von Althuis books releases today as local author Cas Dwelis publishes the fourth book in his paranormal series intended for children aged 8 to 12.

In Segeno, it’s eat or be eaten, and its residents are about to find that out very quickly.
Court of Snakes is a two book Young Adult Dystopian Tarot Fantasy series intended for ages 13 – 18. If you like the Hunger Games, Divergent, and Inkheart, you’ll love these books.
This series talks about systemic oppression, racism, oligarchy, and, of course, magick.
Some time in the distant future…
In the city of Segeno, it’s eat or be eaten. Someone has to rule the masses. A boy has lost his birthright. His parents killed. Dead and gone. A girl has lost her father. She means nothing to him now.
The city of Segeno stands tall after a great war, the only city left of its kind. Terran has lost both of his parents and is now on the run from a tyrant eager to kill him and cut off the royal bloodline. Parisa struggles with her own identity as even her father rejects her for the color of her skin as he claws for the throne. Along their journeys, they meet unexpected allies and encounter unprecedented magick, but, most importantly, they learn what it is to stand up for themselves and take back their city from corruption.
The city of Segeno is on edge. Terran, nearing his 18th birthday, struggles with the burdens of leadership. The people are restless, resources are dwindling, and chaos looms. Parisa, now happily engaged, aids where she can but is haunted by her father’s legacy.
A stranger, Aumi, brings shocking news: the Great War never happened. The world outside Segeno has thrived, and the city’s isolation is built on lies. As this truth threatens to spark a riot, Terran and Parisa must decide whether or not to reveal it, risking their city’s collapse.
In this gripping sequel, Terran and Parisa navigate power, identity, and truth in a city on the brink of revolution. Can they lead their people through the storm, or will Segeno Fall?
The next installment of the Braidy von Althuis books releases today as local author Cas Dwelis publishes the fourth book in his paranormal series intended for children aged 8 to 12.
In order to avoid appropriating cultures, repeating the same things that fantasy authors that have come before you, and writing huge cliches, you need to develop your own fantasy world. This will not only make your book stand out, but you as an author will have a greater understanding of your world’s residents, economy, architecture, and government.
The best way to write kids is to spend time with kids. If you don’t have physical access to a kid in the age range you need, turn to the internet. By watching how kids interact with each other and with adults, you’ll pick up on their mannerisms, their speech patterns, and any slang that they use.
Middle Grade readers are incredibly smart and are also growing and learning, trying to process the world around them. By including formative themes like divorce, death, ethical dilemmas, abuse, and other “dark” themes, you can help kids learn through fiction how to cope with those things.
A thesaurus is your best friend when you need to spice up your writing, add complexity, and intensify mood. You don’t need a physical thesaurus, but an internet thesaurus is absolutely necessary.
Grab a thesaurus, use creative dialogue tags, get rid of your adverbs, and use tags only when necessary. Dialogue tags are your best friend, but can easily become redundant.
Your book synopsis needs to condense your 50k novel down into merely a hundred and fifty words. To write a great synopsis, you need to tell the story, give a clear idea of the conflict and the resolution, and avoid boring language.
The genre that you are writing in determines how long your novel should be, and if your manuscript is too far over or too far under word count, publishers and agents won’t take it.
Research, reading, and a whole lot of writing are key to developing your own voice. Only with practice, patience and time will you find what makes you unique and you.
There are three surefire things that make a great main character: believability, relatability, and characterization. Without these three things, characters become mindless NPCs left to be puppeted by your will.
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